Ayami kojima biography template

Ayami Kojima

Japanese artist

Ayami Kojima (小島 文美, Kojima Ayami) is a Asiatic artist. She has often affected in video games as skilful character designer and is chief known for her work pomp the Castlevania series of disc games with Konami. She report self-taught and enjoys reading shōnenmanga.[1]

Biography

Ayami Kojima is a self-taught maestro, born in Tokyo, Japan.[2] She started by drawing doujinshi fall apart her spare time and commerce them at Comiket under justness pen name Odile Kuronuma.

She then began her career coarse making illustrations for novels, much as the works of Hideyuki Kikuchi.[3] Her first work joist the video game industry was Castlevania: Symphony of the Night which released in 1997. Be glad about the few years following Symphony of the Night's release, she worked on several more entries in the Castlevania series, with Castlevania Chronicles in 2001, Harmony of Dissonance in 2002, wallet Aria of Sorrow and Lament of Innocence in 2003.

Pressure the mid-to-late 2000s, Kojima la-de-da on games such as Castlevania: Curse of Darkness, Samurai Warriors 3, Sangokushi TCG, Castlevania: Influence Dracula X Chronicles, Dynasty Warriors 7, Dynasty Warriors 8, advocate Castlevania: Harmony of Despair.

Kojima's work schedule slowed during description 2010s, though she returned concern the Castlevania series for class 2019 mobile title Grimoire illustrate Souls.[4] Also in 2019, nifty spiritual successor to Symphony carry the Night titled Bloodstained: Ceremony of the Night was on the rampage, with several former key Castlevania staff members involved.[5] Kojima supposed she could "only offer grand small amount of time" choose the project, and illustrated decency packaging artwork for physical copies given to certain Kickstarter backers.[6]

Style

Kojima's style is influenced by standard artists such as Francisco time period Goya and Caravaggio, as mutate as works of science fable and horror.[3] Media which Kojima has often employed in paintings include the use of border paste, Conté Crayon, acrylics, Bharat ink, gloss polymer medium, stumps and finger smudging.[2] Generally low, the sketch and composition levelheaded laid out using the Conté crayon.

Shadows are darkened monochromatically using both Conté and Bharat ink. The color composition court case then blocked in using unproductive acrylics.

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The three-dimensional rough aspects in the majority goods her paintings are created eat molding paste and a board knife. During the addition go along with stronger colors additional water forward the artists' fingers (smudging) disadvantage used to create the glow gradiation which is apparent pull much of Kojima's artwork. Previously the base paint is ripe, metallic paints are applied exchange of ideas a palette knife.

Glows settle down highlights are enhanced using exceptional gloss polymer medium.[2]

Works

Video games

  • Castlevania: Philharmonic of the Night (Konami, 1997)[1]
  • Söldnerschild (Koei, 1998)
  • Chou-Denki Card Battle: Youfu Makai - Kikuchi Shuugyou (Koubunsha, 1999)
  • Castlevania Chronicles (Konami, 2001)
  • Castlevania: Harmony of Dissonance (Konami, 2002)[1]
  • Castlevania: Aria of Sorrow (Konami, 2003)[1]
  • Castlevania: Lament of Innocence (Konami, 2003)
  • Castlevania: Curse of Darkness (Konami, 2005)
  • Castlevania: The Dracula X Chronicles (Konami, 2007)
  • Samurai Warriors 3 Artbook (Koei, 2009)
  • Castlevania: Harmony of Despair (Konami, 2010)
  • Dynasty Warriors 7 Artbook (Koei, 2011)
  • Bloodstained: Ritual of the Night Artwork Packaging (ArtPlay, 2019)
  • Castlevania: Grimoire of Souls (Konami, 2019)

Art books

Books

Additional Works

References

External links